This Morning, This Week

This morning I am thinking about down time.

Image result for candy crush

Specifically

 

This morning I played a video game for the first time in a week. I gave them up last week as part of my ongoing project to try to change one of my habits for a week and see how the change affects me. I wanted to change my video game habit because it’s been a constant for essentially all of my life; because it can get pretty invasive; and because the games I’ve been playing lately are brainless and dumb, and that makes me feel lame. I mean, if I was a serious gamer, who participated in some MMORPG  or online tournaments, then it would be a waste of time but at least I’d be involved in something; I’d be part of a cultural moment, of some kind. I’m rarely involved in those types of things, and I often feel bad about it — for instance, I’ve seen neither Game of Thrones nor the Marvel Cinematic Universe movies, so everything on Twitter right now goes over my head, instead of just most of it going over my head.

So if my video gaming was at least marginally cool, I wouldn’t feel so bad about it. If I felt like the video games I played had some positive place in my daily routine, I wouldn’t feel bad about that, either — so if I had a following for my video game reviews, or if I wrote for games, or even if I played the Sims and used the opportunity to work on my storytelling, all of that would fit in with my more-complimentary views of myself. Solitaire, though? Mah-Jong? Freaking Candy Crush? How do I feel good about those? Surely I would be better off without them: more focused, more productive, more — interesting.

Turns out: nope.

The big lesson from this past week is this: I don’t veg out because I am addicted to video games; I play video games because I need to veg out. This entire week, the times when I would have been  playing video games, but I wasn’t, were all spent doing something else that wasn’t terribly productive. Mostly scrolling through Facebook and Twitter, which I did more of this week than normal; I watched far more videos, which I usually just scroll past. Losing the video games had a minimal effect on my habits and productivity.

I did try: I tried to read more, and I tried to do some research on the Democratic candidates for President for 2020 (Okay, only on Elizabeth Warren. She’s been my pick since 2016, honestly, and I wanted to look into her policy proposals more. I think I looked at  her website for ten minutes? Maybe fifteen?). But the issue was, I’ve been exhausted all week: I’ve been having pretty serious insomnia; and this is the hardest time for teachers because we have to drag both ourselves and our students through the last few weeks; and there have been stressful things going on for my friends, which has affected me for their sakes; and I’ve been trying to find a new place to live. So it was not a good week for productivity: it was, if I may paraphrase Monty Python, a week for lying down and avoiding. Even my reading, which is one of my other preferred relaxations and escapes, was no good for this week: I’m reading a history of philosophy, written by the mathematician/logician/philosopher Bertrand Russell, whom I admire enormously, but who is always more interested in math than anything else, and whose writing requires quite a lot of focus and effort to get through with full comprehension. So even reading was exhausting.

But when I did find the time and energy to be productive, I did it well: I pursued housing diligently all week; I kept up with my classes and got a lot of grading done; last night I finished a lengthy short story I’ve been working on as a present. I’ve been blogging faithfully all week, and with some pretty substantial posts. It’s been a productive week, considering my circumstances. Just — not because I stopped playing Solitaire.

Leaving behind the video games didn’t make me happier, and didn’t make me more productive. So back they come.

I did learn that if I’m going to pursue anything serious on social media — try to expand my book sales or the following for this blog — I need to improve my use of the platforms. There is no reason whatsoever why I didn’t find new accounts on Twitter and new blogs on WordPress for me to follow; I just didn’t. So I think there will come a week soon when I set aside time every day to do that, and see if I can make a new, useful habit.

Not this week, though. This week is still everything stressful: my friends are still struggling; my rental search is still ongoing; schoolwork and students are still dragging me down. I’ve slept better this weekend, but we’ll see how that goes when I go back to work.

So this week, I asked my wife what I should give up.

She said, “Gum.”

“I don’t chew gum,” I said.

She nodded. “Exactly. Think how easy it will be.” I laughed, and she added, “You think I’m going to make it hard on you? Really?”

I love my wife. And so I’m going to take her suggestion.

I am going to make it slightly harder on myself: I’m going to give up snacks for the week. I come home pretty much every day and eat some kind of salty finger food, pretzels or peanuts or Cheez-its or potato chips; and we frequently have a little ice cream or a couple of cookies for dessert. I rarely eat those things because I’m actually hungry; just because I want some comfort, something to keep me awake. I don’t think I need to use food for that. So I’m going to give all that up, and only eat the major meals, and maybe an apple in the afternoon — I am a teacher, after all; apples sort of come with the job, right?

But if it comes down to it? I’ll let myself slide on everything that isn’t gum.

That’s what my wife told me to do.

This Morning, This Week

This morning, I get to listen to music again.

This is the end of my first experiment in week-long fasting; for the past week, I have not intentionally listened to music in the background. I did play music in class (Tool’s “Die Eier von Satan,” because that was this week– and it was wonderful, as always), and I watched videos that had music and went into stores that had music. A few times my wife turned the radio on in the car —  once yesterday specifically when I said that I was looking forward to listening to music again, because that’s what  you do for the people you love, you skirt the rules (or just straight break them) in order to make your people happy — but since she is not as attached to music in the car as I am, and she has a lower tolerance for mediocre overplayed pop on the radio than I do (Also a lower tolerance for heavy metal first thing in the morning, and though I can listen to good grungy metal any time, I do have to wonder: who seriously wants to wake up to Korn? Really? Discord and screaming is how you want to start your day?), she is more willing to have the radio off while we drive around, so it has been mostly quiet on the road this week.

I’d love to say that it was a revelation. But I suppose maybe I’m past the age of shocking bursts of self-knowledge; I know myself pretty well at this point. I’ve gone without music before, of course, most simply when my music player was broken or when the batteries died right when I got out the door and down the block. So while it was a longer time without music, and more frequent moments during the day when I had to think about playing music and tell myself not to, there weren’t  any new experiences.

I did have more thinking time while I was walking my dogs, and I think that was probably positive. I think my walks may become more meditative, more present, less about distracting myself. It’s probably better that way, anyway: I’ll pay more attention to my dogs and what they’re doing, so my big doofus of a Boxer  won’t go sniffing after a GODDAMN RATTLESNAKE like she did today. (99% chance it was dead, because it didn’t react to her. But I didn’t realize what she was sniffing at until she’d already gotten within what would have been striking range if the thing felt like striking, and it was a big fucking snake. So now I think I need to be better about keeping this glorious idiot out of the bushes.) But the other times when I usually listen to music: when I first get to work, while driving, and for the hour or so that I have my birb out of his cage in the evenings, going without music just made the time quieter and more melancholy. I think it has made my mood a little bit worse for this past week, and I don’t really see any benefits.

However: I did go for the whole week without breaking my fast. I’m pleased with that. A week was long enough to give me a pretty good sense of what the thing I was going without meant to me, what part it played in my daily routine. I didn’t learn about myself so much, but I did solidify my opinion about one of my unconscious habits; so now I think it will become — has become — more of a conscious habit, and I like that a lot.

Therefore, I’m going to keep doing this.

This week I will be giving up video games. Again, they’re not a large part of my day, but I play a round of Candy Crush pretty regularly, during breakfast, while I have the birb out; and I play Solitaire on my phone and have gone through various farming/sim type games over the years, several of which have taken up time in idle moments, and sometimes they have crept into other moments, and have tempted me away from things I should be doing so that I can accomplish a goal or win an achievement. I just played a round of Candy Crush, wasted ten minutes, won nothing, felt frustrated. So I want to see if the loss of the frustration is worth the loss of the entertainment and the rush of victory — tiny victories, but victories easily won, so generally positive for my mood but negative for my time management.

At least I can listen to music again.

This Morning

This morning I am thinking about thinking.

This morning I am thinking about the brain like it’s a computer. (Which means that this morning, I’m right. Also that I got the idea from the author Myke Cole. On Twitter.) The brain can do almost limitless work, but it isn’t actually limitless: there are a finite number of thoughts that I can think in my lifetime. It’s a large number, an imponderably staggering number — but still finite. When I give my brain a chance, it can think of some excellent creations. But too much of the time, I decide that my brain is tired, and that it could use some downtime.

I don’t think my brain actually gets tired. I’m sure it runs out of resources, runs low on fuel and energy; but usually, I suspect that the issue is that I am tired of my brain, and I want it to stop. I want to shut it off. I try to sleep, and sometimes I fall asleep with no trouble, the brain flipping into Sleep mode with the press of a button, the closing of my eyes; but sometimes, it keeps going, trying to finish a particular thought-cycle; it is worst when that cycle gets stuck in a loop. Around my anxieties, usually. But just the fact that my brain can keep going even when my body and soul are entirely exhausted tells me: my brain doesn’t get tired. It’s a machine. It runs for as long as I keep it plugged in — and though I don’t remember my dreams, I have them, which means it keeps running even when I shut it down.

This morning I suspect that my brain is most insistent in those thought-cycles when I have not spent enough time paying attention to useful thoughts: when I have spent too much time wallowing in trash thoughts.

A computer is a powerful machine, but it is only as efficient and effective as its inputs: GIGO is the word, Garbage In, Garbage Out. (I learned that at summer camp when I was ten. I took a programming class. My summer camp was cool.) And my problem is that when I decide that my brain is tired, I input garbage so that the thoughts will become — less troubling, maybe? Less effective, certainly, in that the thoughts have less effect on me. I’m tired of thinking. I want to relax, and somehow, that has taken on the definition of “thinking about garbage.” So I watch TV, I play idiotic video games, I scroll through social media. Purposeless, but enjoyable. It feels relaxing.

But this morning, I think these inputs are viruses. They put their own information into my brain-puter, (Compubrain? Combrainter? This is all bad. You know what I’m realizing this morning? “Computer” is an ugly word. “Brain” isn’t any better.) and then more often than not, my own thoughts, my own programs and content, get shunted aside in favor of the viral inputs. I get caught up in video games — “Just one more! Just one more!” — and I find myself wasting hours, staying up later and later, turning to the video games during the day even when I’m not tired of thinking. The same with the social media, which is simply an eternal scrawl, requiring an active decision to stop zombie-plodding through it, and while I’m taking in images and words, I’m not going to stop easily. Even if — especially if — they’re bad images and words, uninteresting ones, because then I keep seeking good posts, good information among the mounds and pools of shlock. The movies and TV are even more insidious, as they worm into my thought-files and corrupt them with their own information, so that my brain gets stuck making references to movies and TV, repeating lines and scenes and images and other bits of viral data. Then even my ideas replicate the viruses’ ideas: and that, I suspect, is why Hollywood has become so very good at remaking remakes and sequelling sequels.

 

This morning I’d like to say that I am going to stop watching TV and movies, and stop looking at social media, and stop playing video games. But I don’t want to lie. I’m not going to stop. Not only are they important to me — as downtime, which whether my brain needs it or not, the rest of me does, and I associate it with those things; though I may try some new kinds of downtime, like easy reading or writing, or listening to music while I drink wine, or something like that — but they are a part of my career, as social media is the best way to advertise as a self-published author, and also a part of my society, which is steeped in pop culture, and I want to stay connected and relevant. But I want to do some simple things that will mitigate the effects of these viral inputs, this malware. First, I will build firewalls: I will set limits as to when and how much I take in. Second, I will dedicate more time to using my computing cycles more productively; yesterday I spent my walk with my dogs thinking about things; last night I read; this morning I am writing. (I’m going to do it again tomorrow morning.)

I slept very well last night. I also took a splendid nap yesterday. So I’m thinking now that when I’m tired off thinking, I should sleep: and when I am not tired, I should keep thinking productively. My brain will keep running anyway; I’d rather it thought about truth and beauty, than about Candy Crush and reality shows.

Ready Player One

Ready Player One

by Ernest Cline

I confess: I wish I’d written this book. I’m just a little bit too young – my brother, three years my senior, was the one who rode his bike down to the corner drugstore to play the new Pac-Man game when it arrived; I remember him telling the family about it, and being confused: so you eat the ghosts? – and not quite geeky enough, especially when it comes to Japanese anime and robot/monster shows, which I never got into. I watched Voltron (Both versions – everybody remembers the lions, but does anyone else remember the Voltron made of cars? Much cooler.) and StarBlazers and G-Force, but that’s about it. Fast forward a few years to Transformers and G.I. Joe, to Captain Power and the Soldiers of the Future, which featured a light gun shaped like a jet fighter that you could shoot at the TV screen and score hits on the bad guys, and I’m all in. I did play the role-playing games, and I watched the movies – War Games and Monty Python and the Holy Grail are also two of my favorites – but I never had an Atari 2600, so I never played Adventure seriously – just a few times at a friend’s house, where I got stomped by the dragons and opted for Pitfall or Centipede or Missile Command instead – and I never found the Easter egg in that pixellated dungeon.

So I couldn’t really have written this book, which explores geek culture from the 1980’s to a depth that I could not hope to plumb. But I am so very glad that Ernest Cline wrote this book, because I loved it. Absolutely loved it.

The book is about a video game challenge. It is set about 40 years into our future, when the internet has become a single enormous virtual reality environment, built by a Bill Gates-like figure who focused on video game design rather than operating systems and world domination. When this gaming guru dies, he creates a challenge for everyone in the system he created (which is essentially everyone around the world, in one way or another): find the secret challenges he left, conquer them, and you inherit his entire vast fortune, and control of the virtual world. And because this man grew up in the 1980’s, the entire thing is one enormous trip through the world of reminiscence: a kind of “I Love the 80’s” that focuses exclusively on geek culture and touches every part of life.

This is the first book in a long time that I actually didn’t want to put down, and at the same time, didn’t regret reading straight through: the excitement is excellent, but it isn’t constant, and so it didn’t feel exhausting. The dystopian elements were highly disturbing to me, particularly the mobile home “stacks” and the indentured servitude that came as a result of credit card debt, but they were wonderfully well done – and I especially liked that Cline also included some positive aspects: the idea of virtual school, with the improvements and limits that Cline describes, would be a dream come true for me, as an introvert who teaches high school English but would really like to spend lots of time playing video games and living through role playing adventures. I also loved that Cline managed to create realistic and genuine human interactions both within and apart from the virtual world; by the end, I wasn’t really sure if the hero would win the game, but I was really just hoping that he’d win the girl.

I identified with the characters, loved the plot and the adventure, and was completely enchanted by both the setting and the nostalgia. This is a geek masterpiece. You have my gratitude, Mr. Cline. Excelsior!

Welcome To The Sims Update

The Sims Update

I don’t know about you people: but I still play The Sims. In fact, I still play The Sims 2. We have The Sims 4, but only on the laptop; the desktop only has Sims 2. We don’t have Sims 3 at all. Because Sims 3 sucked.

A couple of years ago, I read an article about unusual topics for college application essays; the one that spoke to me most clearly was a young woman who had applied to college and used The Sims to explain herself to the admissions officers: because you see, she had been playing the same game of The Sims for four years, and she had carried her Sims through twenty-seven generations.

That blew my mind. Just imagine that: if the average Sim takes 30 years to reproduce (If you’ve never played the Sims, they generally take one full day, 24 hours, of Sim time to be equivalent to a year of life; you have three days as an infant, then four as a toddler, then eight as a child, ten as a teenager, and 28 as an adult before you become a senior; how long you live as a senior is dependent on how happy and fulfilling your life has been up to that point. So yeah, about 30 Sim days before they can reproduce), 27 generations is coming up on a millennium of Sims. A Simillennium. I’ve never even played my Sims through three generations — though that’s usually because I kill them.

I’m something of an afficionado of Sim murder. Simicide.

But I was inspired. I was going to start a new game of Sims, I decided; and this time, I wasn’t going to do what I usually do, and make up the wackiest Sim I could think of — wasn’t going to make a pirate who lived in a house shaped like a ship, wasn’t going to make a family of Cthulhu worshipers, or mafiosos, or a sweatshop where imprisoned Sims paint pictures all day for their abusive and tyrannical overlord. This time I was going to play the Sim families that came in the pre-generated neighborhood, play them straight, and see if I could run them through many generations.

So I’ve been working on that. It’s hard, honestly: because there are a lot of families, and I can only play for a little while each day. I’m afraid the whole endeavor is now doomed, because this desktop, as it nears a decade of life, is breaking down; and I don’t know what will happen to my Sims when the computer dies. Will I re-install this game, now over a decade old, onto my new desktop? Will the neighborhood be saved with the files from this computer, and transferred onto the new one? Or will their universe collapse into oblivion, and I will need to start over again? Will I be willing to start over again, or will I just play more Diablo III?

Plus my penchant for strange Sims has proven inescapable: already in this neighborhood I’m planning my next serial Sim killer. I already have a witch in a lesbian relationship with a vampire. Another witch, this one evil, who seduced her sister’s husband and bore him a child. A trailer trash gold-digger who married an old man for his money.

Here’s the thing: I love The Sims because it invites story-telling. You can create a whole new person, and for me, that’s an opportunity to build a character with a backstory, and then run that person through conflict and resolution, conflict and resolution. And I love story-telling. It’s kind of what I do.

So here’s the new plan. I’m going to post updates on my Sims on this here blog. Not every week — I know not everyone finds The Sims as interesting as I do. But whenever I have something particularly interesting and wacky happen, I’ll tell you all about it. That way, even if the game ends when the computer does, at least I’ll have gotten something out of it. I’ll have told some stories. Hopefully they’ll be good ones.

Here’s the first story, though it’s actually corollary to The Sims. This morning, when I was floating this idea, of occasional Sims updates on the blog, past my wife, we were out walking our dog. And she was skeptical at first, questioning whether this would be terribly boring — because I generally play every day, for a little while, and the thought of daily updates was enervating: “I got my Sim a promotion today! Now he’s ninth level in the Medical career!” No no no, I told her. I would post less frequently, and just about the amusing and strange things that my Sims do.

“Like, ‘Today I got my swingers to impregnate each others’ wives!'” I said. Loudly.

And just then, a man out speed-walking for exercise walked past us, and heard just that last statement, without context. That was the strangest look I’ve received in a long time.

I think now that my Sims are strange because they take after me.